
LinkRun Cycle



Dragon Fly Cycle



MoCap Animation Showreel
W.I.P/Test Subject

Cortex

MotionBuilder
The reel will be fully available once all motions are clean and rendered; the gif above demonstrates my work in progress.
2016 - Keyframe Animation Showreel
Final Year Project
Lord Nagafen is a custom rigged, fully animated dragon. Using Autodesk 3DS Max; this project displays a wide array of motions on a majestic mythical creature. From take-off to landing; the dragon homes in on the 12 principles of animation to create a realistic and believable animation set. Flying through the skies, Lord Nagafen is a re-imagination of a dragon by the same name in the 1999 game, Everquest. I wanted to show off my animation prowess with a challenging project; so I chose to pick a creature that does not exist in the real world; because I wanted to demonstrate my ability to use real-world research and apply it thus to imaginary setting.
Advance Game Development - Team Enigma
Advanced Game Development is a team module at uni. Our player character is a cartoon art style of a breaded dragon; Hamzah Hussein created this unique Character. Rigged by Jerome Rodgers-Blake and skinned by Meself the creature animation set was split between Jerome and I. However, all the one display on here are my own.
Second Attempt - Lord Nagafen Body Rig
To prevent biped limitation as I was working on this project, build a custom rig for my creature character was necessary. As a dragon lord every cycle has to become close to royalty as possible, from the motion of its wings to swing of his tail it has to be flawless. I wanted him to walk with his chest out, showing his royalty.
Fist Attempt - Full Body Rig
My main inspiration for building this right was right after I notice how I could not achieve certain motions in my FYP (Final Year Project) animations, using biped. One of my primary goals was to get a straight and squash movement between the pelvis and spine, to help the animation looks fluid and smooth.